senior environment artist
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Call of Duty: Infinite Warfare

I was a Senior Artist on Infinite Warfare.  I was the level lead for a few single player and multi player levels.  I worked with level designers to get a layout that worked for both art and design.  I collected thorough reference images for each level and worked with the Art Director and Concept team to nail down the style of the level.  I also made various quick sketches over the rough blockout geo in order to make sense of the spaces.  I then led small teams of other environment artists, usually 3 other people,  in taking the levels from very rough designer blockout to the finished product.  I worked on materials, models, terrain modeling,  some lighting, as well as putting that all together in editor to take blockout geo to final art.